Portée (m):600
Vitesse de projectile (m/s):210
Projectiles par Tir:1
Dégât par Tir:868
Dégâts par tir avec Avantages:1041.6
Shots per Minute:10
Vitesse de rechargement (s):6
Cadence de tir (s):0.15
DPS (Dégâts par secondes):144.67
DPS avec Avantages:173.6
Every hit deals an extra burst of 38-63 Toxic Damage.
Every hit deals an extra burst of 38-63 Burning Damage.
Every hit deals an extra burst of 38-63 Explosive Damage.
Adds 7.5-12.5% damage as Explosive Damage.
Adds 45-75 damage per shot.
Hits ignore 9.0-15.0% of the target's Explosive resistance.
Hits ignore 9.0-15.0% of the target's Piercing resistance.
Increases damage by 7.5-12.5%.
Every hit deals an extra burst of 38-63 Flooding Damage.
Adds 7.5-12.5% damage as Burning Damage.
Adds 7.5-12.5% damage as Toxic Damage.
Every hit deals an extra burst of 38-63 Piercing Damage.
Reduces Reload Time by 6.8-11.3%.
Adds 7.5-12.5% damage as Flooding Damage.
Adds 7.5-12.5% damage as Piercing Damage.
Adds 7.5-12.5% damage as Electric Damage.
Every hit deals an extra burst of 38-63 Electric Damage.
Increases Projectile Speed by 9.0-15.0%.
Increases existing Explosive Damage by 22.5-37.5%.
Destroying a target restores 22.5-37.5% Crew Stamina to this ship.
Hits have a 16% chance to restore 280-420 Brace Strength to this ship.
For targets with 25% Hull Health or less, hits have a 9.0-15.0% chance to instantly destroy them.
For Elite targets, the effect reduces remaining Hull Health by 3% instead of instant destruction.
Hits have a 16% chance to restore 4.5-7.5% Crew Stamina to this ship.
Hits have a 6.2-9.0% chance to increase turn speed by 10% for 15 seconds. Effect can be stacked up to 3 times.
Increases Weakpoint Damage by 25.0-41.0%.
Destroying a weakpoint restores 150-250 Severe Damage to this ship.
Increases build-up of the Vulnerable status effect by 25.0-41.0%.
Hits have a 9.3-13.5% chance to reduce any repair kit cooldown by 3 seconds.
Hits have a 9.3-13.5% chance to reduce Restoration Kit cooldown by 3 seconds.
5.3-8.8% of base damage builds up the Taunted status effect on targets.
Hits have a 12% chance of dealing additional 75.0-125.0% damage as Severe Damage.
Increases damage to structures by 25.0-41.0%.
4.5-7.5% of damage dealt by this weapon restores Hull Health.
Increases damage by 25.0-41.0% when hitting sails.
Destroying a target restores 1400-2100 brace Strength to this ship.
Shots have a 10% chance of dealing increased damage from any damage to weakpoint bonuses, even if the shot does not hit a weakpoint.
Increases damage to weakpoints by 30.0-50.0%.
Hits that land at 70% of Maximum Range or further also deal 40.0-60.0% more damage.
All Flooding Damage dealt by this weapon is applied as Severe Damage.
Adds 6.0-10.0% damage as Flooding Damage.
The hit that triggers the Torn Sails status effect deals 225.0-350.0% damage.
All Electric Damage dealt by this weapon is also dealt to a nearby target.
Adds 6.0-10.0% damage as Electric Damage.
Every successful hit increases the damage of the next shot from this weapon by 3%, up to a maximum of 20.0-40.0%.
Missing a shot resets the effect.