Consecutive hits repair 5% for each projectile.
Consecutive hits on the same target also restores Brace Strength by 2% per hit.
Portée (m):400
Time to Target (m/s):1.31
Taille du chargeur:30
Réparation par Tir:300
Réparation par Tir avec Avantage:300
Shots per Minute:90
Vitesse de rechargement (s):20
Cadence de tir (s):0.09
RPS (Réparations par seconde):450
RPS avec Avantages:450
Hits also reduce the target's build up of the Shell-shocked status effect by 7.5-12.5%.
Hits also reduce the target's build up of the Poisoned Status Effect by 7.5-12.5%.
Hits also reduce the target's build up of the Ablaze status effect by 7.5-12.5%.
Increases Repair Amount by 113-188 per shot.
Reduces Time-to-Target by 8.0-13.4%.
Hits also reduce the target's build up of the Stormstruck status effect by 7.5-12.5%.
Reduces Reload Time by 6.8-11.3%.
Increases Range by 9.0-15.0%.
Hits also reduce the target's build up of the Punctured status effect by 7.5-12.5%.
Hits also reduce the target's build up of the Flooded status effect by 7.5-12.5%.
Increases Repair Amount by 9.0-15.0%.
Increases Blast Radius by 11.3-18.8%.
0.4-0.6% of Repair Amount also restores Crew Stamina.
15.0-25.0% of Repair Amount also restores Severe Damage.
Hits also reduce the target's build up of the Torn Sails status effect by 11.3-18.8%.
Hits have a 7% chance to repair target for 225.0-375.0% the amount.
15.0-25.0% of Repair Amount also restores target's Brace Strength.
Hits also reduce the target's build up of the Taunted status effect by 11.3-18.8%.