Ajoute 10% de dégâts en tant que Dégâts de perforation.
Augmente Dégâts aux points faibles de 50%.
Portée (m):1000
Vitesse de projectile (m/s):350
Projectiles par Tir:1
Dégât par Tir:1458
Dégâts par tir avec Avantages:1603.8
Shots per Minute:8.33
Vitesse de rechargement (s):7.2
Cadence de tir (s):0.6
DPS (Dégâts par secondes):202.5
DPS avec Avantages:222.75
Every hit deals an extra burst of 38-63 Toxic Damage.
Every hit deals an extra burst of 38-63 Burning Damage.
Every hit deals an extra burst of 38-63 Explosive Damage.
Adds 7.5-12.5% damage as Explosive Damage.
Adds 16.1-19% damage as Explosive Damage.
Adds 45-75 damage per shot.
Hits ignore 9-15% of the target's Piercing resistance.
Increases damage by 7.5-12.5%.
Increases damage by 16.3-19%.
Every hit deals an extra burst of 38-63 Flooding Damage.
Adds 7.5-12.5% damage as Burning Damage.
Adds 16.1-19% damage as Burning Damage.
Adds 7.5-12.5% damage as Toxic Damage.
Adds 16.1-19% damage as Toxic Damage.
Every hit deals an extra burst of 38-63 Piercing Damage.
Reduces Reload Time by 6.8-11.3%.
Adds 7.5-12.5% damage as Flooding Damage.
Adds 16.1-19% damage as Flooding Damage.
Adds 7.5-12.5% damage as Piercing Damage.
Adds 16.1-19% damage as Piercing Damage.
Adds 7.5-12.5% damage as Electric Damage.
Adds 16.1-19% damage as Electric Damage.
Every hit deals an extra burst of 38-63 Electric Damage.
Increases Projectile Speed by 9-15%.
Increases existing Piercing Damage by 22.5-37.5%.
Increases existing Piercing Damage by 43.3-48%.
Destroying a target restores 22.5-37.5% Crew Stamina to this ship.
Hits have a 16% chance to restore 280-420 Brace Strength to this ship.
For targets with 25% Hull Health or less, hits have a 9-15% chance to instantly destroy them.
For Elite targets, the effect reduces remaining Hull Health by 3% instead of instant destruction.
Hits have a 16% chance to restore 4.5-7.5% Crew Stamina to this ship.
Hits have a 6.2-9% chance to increase turn speed by 10% for 15 seconds. Effect can be stacked up to 3 times.
Increases Weakpoint Damage by 25-41%.
Increases Weakpoint Damage by 51-58%.
Destroying a weakpoint restores 150-250 Severe Damage to this ship.
Increases build-up of the Vulnerable status effect by 25-41%.
Increases build-up of the Vulnerable status effect by 51-58%.
Hits have a 9.3-13.5% chance to reduce any repair kit cooldown by 3 seconds.
Hits have a 9.3-13.5% chance to reduce Restoration Kit cooldown by 3 seconds.
5.3-8.8% of base damage builds up the Taunted status effect on targets.
14.4-17.6% of base damage builds up the Taunted status effect on targets.
Hits have a 12% chance of dealing additional 75-125% damage as Severe Damage.
Increases damage to structures by 25-41%.
4.5-7.5% of damage dealt by this weapon restores Hull Health.
Increases damage by 25-41% when hitting sails.
Destroying a target restores 1400-2100 brace Strength to this ship.
Shots have a 10% chance of dealing increased damage from any damage to weakpoint bonuses, even if the shot does not hit a weakpoint.
Increases damage to weakpoints by 30-50%.
Hits that land at 70% of Maximum Range or further also deal 40-60% more damage.
All Flooding Damage dealt by this weapon is applied as Severe Damage.
Adds 6-10% damage as Flooding Damage.
The hit that triggers the Torn Sails status effect deals 225-350% damage.
All Electric Damage dealt by this weapon is also dealt to a nearby target.
Adds 6-10% damage as Electric Damage.
Every successful hit increases the damage of the next shot from this weapon by 3%, up to a maximum of 20-40%.
Missing a shot resets the effect.