Hits on allies apply a stack that restores 1% Hull Health over 2s, up to 10 stacks for 10% over 20s. For targets beyond 200m, 2 stacks are applied per hit.
At maximum number of stacks, the effect removes Torn Sails and prevents additional Torn Sails Charges for the duration of the effect.
Range (m):600
Projectile Speed (m/s):350
Projectiles per Shot:1
Repair per Shot:2460
Repair per Shot with Perks:2460
Shots per Minute:8.33
Reload Speed (s):7.2
Fire Interval (s):0.6
RPS (Repair per Second):341.67
RPS with Perks:341.67
Hits also reduce the target's build up of the Shell-shocked status effect by 7.5-12.5%.
Hits also reduce the target's build up of the Poisoned Status Effect by 7.5-12.5%.
Hits also reduce the target's build up of the Ablaze status effect by 7.5-12.5%.
Increases Repair Amount by 113-188 per shot.
Hits also reduce the target's build up of the Stormstruck status effect by 7.5-12.5%.
Reduces Reload Time by 6.8-11.3%.
Hits also reduce the target's build up of the Punctured status effect by 7.5-12.5%.
Hits also reduce the target's build up of the Flooded status effect by 7.5-12.5%.
Increases Repair Amount by 9.0-15.0%.
Increases Projectile Speed by 9.0-15.0%.
0.4-0.6% of Repair Amount also restores Crew Stamina.
15.0-25.0% of Repair Amount also restores Severe Damage.
Hits also reduce the target's build up of the Torn Sails status effect by 11.3-18.8%.
Hits have a 7% chance to repair target for 225.0-375.0% the amount.
15.0-25.0% of Repair Amount also restores target's Brace Strength.
Hits also reduce the target's build up of the Taunted status effect by 11.3-18.8%.