Range (m):600
Time to Target (m/s):5.75
Blast Radius (m):50
Projectiles per Shot:1
Repair per Shot:11700
Repair per Shot with Perks:11700
Shots per Minute:3
Reload Speed (s):20
RPS (Repair per Second):585
RPS with Perks:585
Hits also reduce the target's build up of the Shell-shocked status effect by 7.5-12.5%.
Hits also reduce the target's build up of the Poisoned Status Effect by 7.5-12.5%.
Hits also reduce the target's build up of the Ablaze status effect by 7.5-12.5%.
Increases Repair Amount by 113-188 per shot.
Reduces Time-to-Target by 8.0-13.4%.
Hits also reduce the target's build up of the Stormstruck status effect by 7.5-12.5%.
Reduces Reload Time by 6.8-11.3%.
Increases Range by 9.0-15.0%.
Hits also reduce the target's build up of the Punctured status effect by 7.5-12.5%.
Hits also reduce the target's build up of the Flooded status effect by 7.5-12.5%.
Increases Repair Amount by 9.0-15.0%.
Increases Blast Radius by 11.3-18.8%.
0.4-0.6% of Repair Amount also restores Crew Stamina.
15.0-25.0% of Repair Amount also restores Severe Damage.
Hits also reduce the target's build up of the Torn Sails status effect by 11.3-18.8%.
Hits have a 7% chance to repair target for 225.0-375.0% the amount.
15.0-25.0% of Repair Amount also restores target's Brace Strength.
Hits also reduce the target's build up of the Taunted status effect by 11.3-18.8%.
Hits also grant 3% extra Weapon Damage on the target for 10s. Effect can be stacked up to 5 times.
Also reduces Reload Time by 3.2-4.8%.
Hits also repair the nearest allied ship for 28.0-42.0% of the original Repair Amount.
Hits that land at 70% of Maximum Range or further also restores 40.0-60.0% more Repair Amount.
Hits also grant 50 extra armor on the target for 10s. Effect can be stacked up to 5 times.
Also increases Repair Amount by 4.8-7.2%.
22.5-37.5% of amount repaired by this weapon also repairs your ship.