The Immortal merchant convoys Plunderer
Schiff
Vorteile
Megafon
Erhöht Rammschaden um 45% und erhält zusätzliche Schnelligkeit, wenn ein gegnerisches Schiff innerhalb von 300m verfolgt wird.
Erhöht den Schaden durch Überflutungswaffen um 20% und verursacht 20% mehr Waffenschaden gegen Überflutet-Ziele.
Blaue Tiefe
Verbessert die Wendegeschwindigkeit beim Reisen auf See.
Eigensinnig
Erhöht Rammschaden basierend auf der aktuellen Schnelligkeit (max. 80%). Wenn ein Ziel 'Überflutet' ist, erleidet es 7000 zusätzlichen Schaden beim Rammen.
Beschreibung
Extremely aggressive loadout based on very fast crew attack rotation. Ideal for convoy chest farming
Vorteile
Optimized for merchant convoys and chest farm: - Optimized DPS - High sustain - Very dynamic gameplay - Adaptable and versatile, even out of convoy specialization - Intense and satisfying gameplay
Nachteile
- Repetitive gameplay loop - Suboptimized -yet not incapable- for beast hunt, PvP and boss fight
Design
Im Designer öffnenErklärung
Everything you need for an extremely agressive style. The key here is to alternate between broadside and crew attacks to maintain continuous DPS and exploit the insane sustain that comes with it.
While it's very viable in any PvE situation -except for bosses that are very tanky or immune against crew attacks- its true specialization relies on merchant convoys plunder, in which a single broadside is enough to build up a crew attack. Additionnaly, I looked for as much consistency and synergy as possible, explaining the strong focus on piercing as secondary dammages sources.
I recommend to operate as follow:
- Convoys are greatly aligned: Start by behind (or front) to exploit the 10 Suns (see FAQ below).
- Ram on your first merchant ship target to do what the Brigantine does best.
- Once you're side by side with your target, nothing more than broadside/crew attack loop, again and again:
- The Scrapper Station is what assure your sustainability over time: unless you're exposed to severe dammages, you can tank anything if doing things well, allowing you to completely ignore the escort (you can also "heal on it")
- The Lotus armor allows your next broaside to hit even harder after a crew attack.
FAQ:
Why the Brigantine ?
While the Brigantine relies more on flooding dammage that is unfortunately not optimized here, the consideration comes from the required mobility that comes with close range combat.
Why the 10 Suns ?
Just give it a try on an aligned ship formation. Definitely shines. Alternatively, Nashkaar or Long Nines are very viable. Same applies for rear weapons: Dahaka by default fits well.
Why Basilisk ?
Simple: one of highest DPS among culverins, coupled with crew attack. Similar build on Sambuk with Zanzama to consider.
Why not Signal Gong ?
Definitely an option. You'd deal even more insane DPS, at the cost of the sustaining opportunity.
Why not Pishacha ?
The ramming maneuvers is at the cost of maintaining the broadside/crew attack range.