Each volley has a 15% chance to deal 100% Flooding Damage as Severe Damage. Every 5 hits increases this chance by 15%, up to 75%. If the target is Flooded, deal 200% Flooding Damage as Severe Damage instead.
Range (m):400
Projectile Speed (m/s):400
Projectiles per Shot:4
Damage per Shot:311
Damage per Shot with Perks:404.3
Shots per Minute:68.57
Reload Speed (s):3.5
DPS (Damage per Second):355.43
DPS with Perks:462.06
Every hit deals an extra burst of 38-63 Toxic Damage.
Every hit deals an extra burst of 38-63 Burning Damage.
Every hit deals an extra burst of 38-63 Explosive Damage.
Adds 7.5-12.5% damage as Explosive Damage.
Adds 16.1-19% damage as Explosive Damage.
Adds 45-75 damage per shot.
Hits ignore 9-15% of the target's Flooding resistance.
Increases damage by 7.5-12.5%.
Increases damage by 16.3-19%.
Every hit deals an extra burst of 38-63 Flooding Damage.
Adds 7.5-12.5% damage as Burning Damage.
Adds 16.1-19% damage as Burning Damage.
Adds 7.5-12.5% damage as Toxic Damage.
Adds 16.1-19% damage as Toxic Damage.
Every hit deals an extra burst of 38-63 Piercing Damage.
Reduces Reload Time by 6.8-11.3%.
Increases Range by 9-15%.
Adds 7.5-12.5% damage as Flooding Damage.
Adds 16.1-19% damage as Flooding Damage.
Adds 7.5-12.5% damage as Piercing Damage.
Adds 16.1-19% damage as Piercing Damage.
Adds 7.5-12.5% damage as Electric Damage.
Adds 16.1-19% damage as Electric Damage.
Every hit deals an extra burst of 38-63 Electric Damage.
Increases Projectile Speed by 9-15%.
Increases existing Flooding Damage by 22.5-37.5%.
Increases existing Flooding Damage by 43.3-48%.
Destroying a target restores 22.5-37.5% Crew Stamina to this ship.
Hits have a 16% chance to restore 280-420 Brace Strength to this ship.
For targets with 25% Hull Health or less, hits have a 0.2-0.4% chance to instantly destroy them.
For Elite targets, the effect reduces remaining Hull Health by 3% instead of instant destruction.
Hits have a 16% chance to restore 4.5-7.5% Crew Stamina to this ship.
Hits have a 0.1-0.3% chance to increase turn speed by 10% for 15 seconds. Effect can be stacked up to 3 times.
Increases Weakpoint Damage by 25-41%.
Increases Weakpoint Damage by 51-58%.
Destroying a weakpoint restores 150-250 Severe Damage to this ship.
Increases build-up of the Vulnerable status effect by 25-41%.
Increases build-up of the Vulnerable status effect by 51-58%.
Hits have a 0.2-0.4% chance to reduce any repair kit cooldown by 3 seconds.
Hits have a 0.2-0.4% chance to reduce Restoration Kit cooldown by 3 seconds.
5.3-8.8% of base damage builds up the Taunted status effect on targets.
14.4-17.6% of base damage builds up the Taunted status effect on targets.
Hits have a 12% chance of dealing additional 75-125% damage as Severe Damage.
Increases damage to structures by 25-41%.
4.5-7.5% of damage dealt by this weapon restores Hull Health.
Increases damage by 25-41% when hitting sails.
Destroying a target restores 1400-2100 brace Strength to this ship.
Hits ignore 10% of the target's Piercing Resistance. Effect increases to 13-25% if the target has the Punctured status effect.
On target death, causes an explosion that deals 155-250% Explosive Damage to all targets within 200m.
11-27% of Toxic Damage reduces brace Strength for 10 seconds. Cannot be stacked or reset on subsequent hits.
Every hit deals 12-50% as Burning Damage over 10 seconds.
11-27% chance to trigger the Flooded status effect when hitting a weakpoint on a target. Increases the chance by 2% with consecutive weakpoint hits, up to a maximum of 40%. This resets after 10 seconds of not hitting any targets.
Adds 4-8% damage as Electric Damage. Every hit on a target increases the chance to apply the Stormstruck status effect by 2%, up to a maximum of 40%. This resets after 10 seconds of not hitting any targets.
On target death, causes an explosion that deals 82-125% Explosive Damage and applies Shell-shocked status effect to all targets within 300m.
11-27% chance to trigger the Poisoned status effect when hitting a weakpoint on a target. Increases the chance by 2% with consecutive weakpoint hits, up to a maximum of 40%. This resets after 10 seconds of not hitting any targets.
On hitting a Weakpoint, gain Perforate for 10 seconds.
While Perforate is active, projectiles fired from weapons with the Perforate mod pierce through targets, dealing 65-77% damage up to 3 enemy behind.
16-25% chance per shot to fire additional projectiles.
11-27% chance to apply the Punctured status effect when hitting a weakpoint on a target. Increases the chance by 2% with consecutive weakpoint hits, up to a maximum of 40%. This resets after 10 seconds of not hitting any targets.
Deal additional 110-300% Electric Damage on a target when it triggers the Stormstruck status effect.
Targets that have the Flooded status effect will take an additional 5-10% of Severe Damage.
Deals 110-300% Burning Damage when the Ablaze status effect is applied to a target. Ablaze will be applied to targets in a radius of 300m.