Hits have a 15% chance to trigger Taunted on the target. Targets that are already Taunted will become afflicted with Unlucky Taunt.
Unlucky Taunt inflicts 250 damage per second and can be stacked up to 5 times.
Armed Bonus: Hits have 50% chance to trigger Taunted.
Range (m):675
Projectile Speed (m/s):75
Projectiles per Shot:1
Damage per Shot:1312
Damage per Shot with Perks:1574.4
Damage per Shot with Perks (Armed):3936
Shots per Minute:13.33
Reload Speed (s):4.5
DPS (Damage per Second):291.56
DPS with Perks:349.87
DPS with Perks (Armed):874.68
Every hit deals an extra burst of 38-63 Toxic Damage.
Every hit deals an extra burst of 38-63 Burning Damage.
Every hit deals an extra burst of 38-63 Explosive Damage.
Adds 7.5-12.5% damage as Explosive Damage.
Adds 45-75 damage per shot.
Hits ignore 9.0-15.0% of the target's Flooding resistance.
Hits ignore 9.0-15.0% of the target's Piercing resistance.
Increases damage by 7.5-12.5%.
Every hit deals an extra burst of 38-63 Flooding Damage.
Adds 7.5-12.5% damage as Burning Damage.
Adds 7.5-12.5% damage as Toxic Damage.
Every hit deals an extra burst of 38-63 Piercing Damage.
Reduces Reload Time by 6.8-11.3%.
Increases Range by 9.0-15.0%.
Adds 7.5-12.5% damage as Flooding Damage.
Adds 7.5-12.5% damage as Piercing Damage.
Adds 7.5-12.5% damage as Electric Damage.
Every hit deals an extra burst of 38-63 Electric Damage.
Increases Projectile Speed by 9.0-15.0%.
Increases existing Flooding Damage by 22.5-37.5%.
Destroying a target restores 22.5-37.5% Crew Stamina to this ship.
Hits have a 16% chance to restore 280-420 Brace Strength to this ship.
For targets with 25% Hull Health or less, hits have a 9.0-15.0% chance to instantly destroy them.
For Elite targets, the effect reduces remaining Hull Health by 3% instead of instant destruction.
Hits have a 16% chance to restore 4.5-7.5% Crew Stamina to this ship.
Hits have a 6.2-9.0% chance to increase turn speed by 10% for 15 seconds. Effect can be stacked up to 3 times.
Increases Weakpoint Damage by 25.0-41.0%.
Destroying a weakpoint restores 150-250 Severe Damage to this ship.
Increases build-up of the Vulnerable status effect by 25.0-41.0%.
Hits have a 9.3-13.5% chance to reduce any repair kit cooldown by 3 seconds.
Hits have a 9.3-13.5% chance to reduce Restoration Kit cooldown by 3 seconds.
5.3-8.8% of base damage builds up the Taunted status effect on targets.
Hits have a 12% chance of dealing additional 75.0-125.0% damage as Severe Damage.
4.5-7.5% of damage dealt by this weapon restores Hull Health.
Destroying a target restores 1400-2100 brace Strength to this ship.