Divine Thunder
Ship
Perks
Deadeye
Weapon damage is increased based on how far you are from the target, capped at 60%.
When your Hull Health is 40% or lower, increases Armor by 500 and trimming no longer costs stamina for 10 seconds. This effect has a cooldown of 40 seconds.
Deep Blue
Improves Turning Speed when traversing seas.
Revolver
Increase Piercing weapon damage by 20%. Increases to 30% when hitting a target with Punctured.
The Long Gun is no longer a top-deck only weapon when equipped at the bow.
Long Guns equipped at the bow will deal 40% less damage and have 60% longer reload times.
Description
Built for DPS and Fire against New Azure Boss and Convoys
Strengths
DPS (Did I mention DPS?) Fire Starting Weak points Damage DPS Perks from Crew Attacks
Weaknesses
long Shots to far away Survivability So-so
Loadout
Open in DesignerBreakdown
This is a DPS maximized build for Garuda since the Azure Boss is vulnerable to fire.
It can Destroy any ship. You can use the Buccaner's oath to gain more damage but it makes the Ship very weak and if destroyed the permadamage is annoying to deal with. Hence the Ouroboros Armor. It gain heal back while Bracing. Also if destroyed it can heal the permadamage as well.
Is good with long range fast reloading Divine Thunder, in longs range on front weapon the La Piqúre III is also quite OP doing the side Electric/Piercing damage. Combine that with Infernal Maw its a Killer machine