Galleon hells
Ship
Perks
Colossal
Reduces Sailing Speed in Rivers and Shallows by 30%.
Abundant Gunports
Increases received damage to Weakpoints by 30%.
Iron Thunder
This ship gains a second row of lower deck weaponry.
Weapons equipped will deal 10% more weapon damage within 350m.
This ship gradually charges the status "Iron Thunder" over 1.5 seconds when it is not reloading any non-auxiliary weapon, which increases damage dealt by 65%. "Iron Thunder" is removed after 3 seconds on damage dealt to targets.
Allied XSML, SML and MED ships within 500m gain 10% increased damage for 30s while "Iron Thunder" is active.
Deep Blue
Improves Turning Speed when traversing seas.
Red Wake
Increase damage dealt to targets within 250m by 35% when "Iron Thunder" is active.
On fully charging "Iron Thunder" or upon destroying a target, confer "Red Wake" status on your ship, which increases top speed by 50% for 15 seconds.
Description
This is a good build for the world 2 to world 3 ascention trial.
Strengths
Shreds adds and good hesling
Weaknesses
Torps still hurt you
Loadout
Open in DesignerMastery
Breakdown
General
This is my loadout I use to fight enemies in the ascention trial. Good against sea creatures too.
