Torpedo ablaze
Ship
Perks
Grit
Gain a stack of Grit when you take damage. Each stack of Grit increases Armor by 50, up to a maximum of 10 stacks. Each stack of Grit lasts 15 seconds.
Allied XSML, SML and MED ships within 200m take 10% reduced damage. When you have 10 stacks of Grit, reduce 20% damage instead.
Colossal
Reduces Sailing Speed in Rivers and Shallows by 30%.
Abundant Gunports
Increases received damage to Weakpoints by 30%.
Deep Blue
Improves Turning Speed when traversing seas.
Resolve
At 10 stacks of Grit, taking damage grants you Resolve.
Resolve restores 20% Brace Strength on activation, decreases status effect damage by 20% and increases threat generation by 100% for 10 seconds.
Description
Adding Infernal Maw into the mix for 10% more damage
Strengths
Great at distance and close range Solid dps Out of reach for most combats
Weaknesses
No siege possible
Loadout
Open in DesignerBreakdown
People started posting torpedo builds here some time ago and they are great.
I am a big fan of the Infernal Maw and the instant ablaze effect combined with a furniture that gives you +10% damage from all weapons once set ablaze will profit here.
There is no other furniture that boosts another 10% damage to your torpedos. Plus you have two of them. Let one set it ablaze and the other can tick down the damage.
Engage with Infernal Maw, then Dhaakah to sunder armor. Unleash Rhamas and refresh sunder and Ablaze, if needed.
I mixed in Hubacs furniture to further reduce arming distance so that close range does not become an issue anymore. Arming distance becomes ridiculously low.
Ascend your weapons with additional explosive, decreased elemental resistance, weakspot damage, death blow depends on what your weapons comes with