Explosive Sloop VII
Ship
Perks
Outburst
Explosive hits have a 50% chance of triggering an explosion, which deals 1500 damage within a Blast Radius of 150m.
Increases damage to structures by 40% and Explosive Damage by 15%.
Heavy Arsenal
Able to equip Front Weapons, Auxiliary Weapons and unlocks rear gunport. Increases damage and repair amount by 50% on broadside weapons.
River Rat
Improves Speed, Turning Speed when traversing rivers.
Ruin
Explosive Damage hits decrease enemy's weapon damage by 20%.
Description
Sloop setup that builds off the bonuses from explosive damage and passive buffs
Strengths
Massive damage against ships, bosses and structures Strong against single and multiple enemies AoE damage to all enemies near each other Solid solo and group ship
Weaknesses
Poisons (can swap armour to poison resist) If you're surrounded by sail tearers, or fire missiles, or are focussed by snipers, you can get killed if you're not careful.
Loadout
Open in DesignerBreakdown
Just blast and blow up some fools
You can probably swap Warhammer to Little Grace for survivability and healing if you really need it.
Dard ascensions:
Slot 1: Reload speed % or pure damage %
Slot 2: Explosive damage %
Slot 3: Explosive damage %
Warhammer ascensions (WIP):
Slot 1: Reload speed %, Burning damage % or pure damage %
Slot 2: Amplified burning %
Slot 3: Amplified burning %