Basic Sloop O War
Ship
Perks
Plaguebringer
When attacking a target under Poisoned status effect, it increases the damage and duration of the Poisoned status effect by 6% and 20% respectively for each consecutive hit up to 30% increased damage and 100% increased duration. Weapon hit has a chance to cause a poison explosion of 300m on the target, dealing 1000 Toxic damage to hostile enemies.
Increase Toxic Weapons damage by 20% and Poisoned charge up rate by 150%.
Deep Blue
Improves Turning Speed when traversing seas.
Spite
When attacking an enemy ship under the Poisoned status effect, the enemy ship deals 50 Toxic Damage per second to nearby targets within 300m for 10 seconds. Decreases damage received from targets affected by the Poisoned status effect by 30%.
Description
A generic sloop of war design to allow others to build off of.
Strengths
- Good single target damage - AoE damage -DoT damage
Weaknesses
- Although the ship feels like it should be similiar in feel to a brigantine, it feels sluggish to me - no self sustain - no severe damage removal
Loadout
Open in DesignerBreakdown
General
Been excited to see what builds come out for the new season with the furniture and weapons. Here is what i would call a basic sloop of war setup for the season. It feels strong and you can see how much the AoE is doing around your main target just so much damage.
Note: I would consider any armor viable, i personally have been using what you will find in the build
Weapons
Front/Back
I chose Blightbringer front and back. I feel like they are very strong, however you could always use
La Piqúre III.
Side
I went with The Rotmouth. but
Blightbringer is also a great choice. For both i would do the same mods;
Noxious for the first slot and then
Amplified Toxic for the second two.
Aux
Le Fléau seems like the only choice, unless you want utility or sustain then go with your personal choice. mods again are the same as the rest;
Noxious for the first slot and then
Amplified Toxic for the second two.
Furniture
Major
Siphon Furnace
There are several choices here, the top two are the two new toxic furniture that the season brought us, I prefer this over Stinkpot Station.
Minor 5
Plaguebringer's Ward,
Ramrod Workshop,
La Potence Schematics I,
Trunnion Furnace, and
Beam Supports
The last two are not the greatest choices, and there is an additional furniture coming out soon Curare Crushing Bench, it may get slotted in, unsure at the moment. If I were to do a full torpedo setup I would drop ramrod, trunnion, and beam supports for
Caustic Spall Station,
Hubac Tuning Rack, and
Tuning Station I.
Other Information
This is my personal choice, haven't done any math or calculations to squeeze the juice for damage. As I make changes I'll update this post.