Vile Orchid
Ship
Perks
Deadeye
Weapon damage is increased based on how far you are from the target, capped at 60%.
When your Hull Health is 40% or lower, increases Armor by 500 and trimming no longer costs stamina for 10 seconds. This effect has a cooldown of 40 seconds.
Deep Blue
Improves Turning Speed when traversing seas.
Revolver
Increase Piercing weapon damage by 20%. Increases to 30% when hitting a target with Punctured.
The Long Gun is no longer a top-deck only weapon when equipped at the bow.
Long Guns equipped at the bow will deal 40% less damage and have 60% longer reload times.
Description
Easy mode kraken killer.... doing 300k a weak point hit if seasonal board is laid out properly.....
Strengths
Absolutely destroys the kraken
Weaknesses
Just about useless at everything besides the kraken and forts
Loadout
Open in DesignerBreakdown
Vile Orchid kraken killer, slaps the kraken but port before you leave the call to arms cus the boat is useless against ships 😆
Weapons
Front
Lange kertouwie, built as specified, with the armor piercing mythic perk
Side
Same as front, same all around
## ARMOR
Mantle of the deep, with armored, double up on ironclad and severe damage removal is a MUST.... you will die, it's essential to remove severe as quickly as possible to get back into the fight!
Additional Information
Again, I cannot overstate this boats absolute effectiveness against the kraken. Season board layout is essential to take as much armor as offered, and just about all the weapon damage perks availible, and long gun perks (don't take speed, take range).I.. and it really is basically useless against ships wt3 or later.