Bombartine 7k
Ship
Perks
Bullhorn
Increases damage from ramming by 45% and gain additional speed while pursuing an enemy ship within 300m.
Increase Flooding Weapon Damage by 20% and deal 20% more weapon damage to Flooded targets.
Deep Blue
Improves Turning Speed when traversing seas.
Headstrong
Increases damage from ramming based on current speed (cappet at 80%). If target is Flooded, deal additional 7000 damage when ramming.
Description
7k damage per bombard gun without breaking any rule.
Strengths
-Easy plunder -Easy pvp in Close-Mid range -Disarm Quickly (2500 explosive damage per Bombard) -Most damage in game.
Weaknesses
Not a tank. Don't miss your shots it will all miss because of unison perk. Not safe without shell-shock. Must play with tempo-not like a snow gameplay
Loadout
Open in DesignerBreakdown
Calculated and played in every situation
7k DAMAGE // 5.30 reload time Dardanelles Gun Flood/Shell-Shock status
In these days with world tier 2 a lot of enemy hitting one shot to your dps ship.
Get rid of these situation with movement of Brigantine and disarm enemys with shell-shock
using %20 flooding weapon bonus and +%20 flooded bonus of Brigantine total =
%40 bonus damage addition to high base damage of Dardanelles Gun
For Modifications ;
Green: Rapturing (Triggering Brigantine's flood damage buff)
Blue:Amplified Explosive (Dardanelles Gun's most secondary damage is explosive so this is adding more damage to your gun)
Blue:Amplified Explosive
I'm also adding a great armor tech. The Pishacha this will help a lot with it's non cd and over 10k Ram damage on my lovely
Brigantine. Halfhull-health heal with enought speed no joke.
Use Little Grace III and
Bombard Menuiserie I synergy wisely. Please add ''severe damage heal'' to your
Little Grace III so you or your party will not slow down quickly.
This is a masterpeace so train yourself well (video link attached) about bombard ads otherwise you gonna grief yourself or your party.
I thought every single detail so trust the build.
Sail like she deserves. Cheers!
