The Myrmidon
Ship
Perks
Grit
Gain a stack of Grit when you take damage. Each stack of Grit increases Armor by 50, up to a maximum of 10 stacks. Each stack of Grit lasts 15 seconds.
Allied XSML, SML and MED ships within 200m take 10% reduced damage. When you have 10 stacks of Grit, reduce 20% damage instead.
Colossal
Reduces Sailing Speed in Rivers and Shallows by 30%.
Abundant Gunports
Increases received damage to Weakpoints by 30%.
Deep Blue
Improves Turning Speed when traversing seas.
Resolve
At 10 stacks of Grit, taking damage grants you Resolve.
Resolve restores 20% Brace Strength on activation, decreases status effect damage by 20% and increases threat generation by 100% for 10 seconds.
Description
Get ready to solo everything
Strengths
Anchor and Solo while you heal passively. Target sails with your Thunder Dragon Cannons.
Weaknesses
Fire is not your friend. Make sure you keep restoration kits on hand and use them if you get set ablaze. The healing can't quite keep up with large fire numbers.
Loadout
Open in DesignerBreakdown
General
Park your ship and take aim. The range on your Thunder Dragon Cannons is 400m. Aim at the sails and disable the ship. Your charge stores will give you a nice boost to your lightning strikes. You can hit weakpoints as well for good damage but the sails give you the most bang for your buck. Once the ship is disabled, you can pound the enemy in with your Storm Vigil. You can activate two volleys, so target weak points to destroy if you need to repair some severe damage. The Urban Great Guns hit really hard so having them in a pinch for the blind spots and longer range is nice.
Weapons
Front
I use the Urban Great Gun in the front and back to easily disable sails outside of 400m.
Side
Thunder Dragon Cannons focusing on sails for the most damage and to disable the ships for your Storm Vigil to rain hell down on the enemy.
Other Informations
Don't forget restoration kits because Fire dots can drop you quickly.