Alpenrose stun galleon
Ship
Perks
Colossal
Reduces Sailing Speed in Rivers and Shallows by 30%.
Abundant Gunports
Increases received damage to Weakpoints by 30%.
Iron Thunder
This ship gains a second row of lower deck weaponry.
Weapons equipped will deal 10% more weapon damage within 350m.
This ship gradually charges the status "Iron Thunder" over 1.5 seconds when it is not reloading any non-auxiliary weapon, which increases damage dealt by 65%. "Iron Thunder" is removed after 3 seconds on damage dealt to targets.
Allied XSML, SML and MED ships within 500m gain 10% increased damage for 30s while "Iron Thunder" is active.
Deep Blue
Improves Turning Speed when traversing seas.
Red Wake
Increase damage dealt to targets within 250m by 35% when "Iron Thunder" is active.
On fully charging "Iron Thunder" or upon destroying a target, confer "Red Wake" status on your ship, which increases top speed by 50% for 15 seconds.
Description
Galleon running lightning, tearing flooding demi-guns
Strengths
Stun locks most ships with down sails and flooding damage, massive damage
Weaknesses
Range
Loadout
Open in DesignerBreakdown
General
This is a pretty confident wt3-4 tub, deals out a lot of damage, locks ships at a full stop 😃
Weapons:
Thunder dragon guns, all around, with rupture, Amp flooding, Amp electric, and I am using volatic charge as a mythic on all of them
Auxiliary is an eye of heaven, with firepower, Amp explosive, Amp electric, and corpse explosion bomb as a mythic.
Armor is Nocturne heart slotted with stout, Maintenance x2 and severe damage removal as a mythic
Additional Information
Pretty straight forward, down sails, then work on hull, and repeat.... nothing lasts too long