PVP Massive DMG
Ship
Perks
Deadeye
Weapon damage is increased based on how far you are from the target, capped at 60%.
When your Hull Health is 40% or lower, increases Armor by 500 and trimming no longer costs stamina for 10 seconds. This effect has a cooldown of 40 seconds.
Deep Blue
Improves Turning Speed when traversing seas.
Revolver
Increase Piercing weapon damage by 20%. Increases to 30% when hitting a target with Punctured.
The Long Gun is no longer a top-deck only weapon when equipped at the bow.
Long Guns equipped at the bow will deal 40% less damage and have 60% longer reload times.
Description
This is the definition of a glass cannon but the further you are the higher the DMG!
Strengths
Massive DMG Long range Hard to hit your sails
Weaknesses
Not much hull health Hard to hit shots from far Up close not as effective
Loadout
Open in DesignerBreakdown
General
PVP Garuda that hits like a truck and with the Garuda perk, you guessed it the further you are the more DMG you deal!
- Get to the point and spam shoot anyone who dares to enter!
Weapons
Front & Rear
I choose the La Piqúre III in the front and back to smash them sails and get that sail ripper perk to bring that health down or leave them a sitting duck easy to hit them from afar if they can't move!
Sides
Massive damage La Piqúre III with the Long arm mod to deal insane amounts of DMG from 700m + range.
Other Informations
With the loadout be sure to equip a Little Grace III, with the extra DMG perk for that 15% increased DMG!