Great Shadow Mixed dmg and survivability
Ship
Perks
Deadeye
Weapon damage is increased based on how far you are from the target, capped at 60%.
When your Hull Health is 40% or lower, increases Armor by 500 and trimming no longer costs stamina for 10 seconds. This effect has a cooldown of 40 seconds.
Deep Blue
Improves Turning Speed when traversing seas.
Revolver
Increase Piercing weapon damage by 20%. Increases to 30% when hitting a target with Punctured.
The Long Gun is no longer a top-deck only weapon when equipped at the bow.
Long Guns equipped at the bow will deal 40% less damage and have 60% longer reload times.
Description
For me it works good in Great shadow
Strengths
mixture between dmg and survivability
Weaknesses
not good for most other events
Loadout
Open in DesignerBreakdown
For me it works and i use it as 2nd Garuda and switch only for Great shadow (1st has teulings guidance)
I like scoping station for Great shadow to put marked status on him (higher weakpoint dmg).
Some normal dmg modules for Nashkars:
High velocity kegs, devils concoction (burning for nashkars), la potence (weakpoint dmg) and long gun works
Survivability:
Nashkars repair if you hit weakpoints
Braced gunwales (short stop if you drop a blightkeeper short before you for a field), less incoming dmg while anchored
Tanashah to reduce time of Great shodows curse