The Spear of Zeus
Schiff
Vorteile
Adlerauge
Der Waffenschaden erhöht sich je nachdem, wie weit du vom Ziel entfernt bist, bis zu einer Obergrenze von 60%.
Wenn dein Rumpfzustand 40 % oder niedriger ist, erhöht sich deine Panzerung um 500 und das Trimmen kostet für 10 Sekunden keine Ausdauer der Besatzung mehr. Dieser Effekt hat eine Abklingzeit von 40 Sekunden.
Blaue Tiefe
Verbessert die Wendegeschwindigkeit beim Reisen auf See.
Revolver
Erhöht den Durchschlagsschaden um 20%. Der Bonus steigt auf 30%, wenn ein Ziel mit Durchstochen getroffen wird.
Die Langwaffe ist nicht länger eine Oberdeck-Waffe, wenn sie am Bug ausgerüstet ist.
Langwaffen, die am Bug ausgerüstet sind, verursachen 40% weniger Schaden und haben 60% längere Nachladezeiten.
Beschreibung
Garuda's loadout optimized around pierce and electric damages
Vorteile
- Extremely high DPS - Variety of status - gives versatilty - Great synergy between pure DPS and status that deal even more DPS
Nachteile
- Doesn't mitigate Garuda's inherent low mobility - Limited defense option: you're basically a glass cannon
Design
Im Designer öffnenErklärung
Let's wake storm upon your preys ! This loadout is entirely dedicated to exploit as much damages as you can:
- Garuda's perks on long range attacks and pierce damages.
- Pierce status utility to increase further your DPS output.
- Electric status for its great synergy with pierce, long range gameplay, and, again, DPS output.
Front weapons:
As now well known, they're the first tool of a fully upgraded Garuda, and Divine Thunder are a reference, featuring both good raw DPS, and good electric and piercing effect score (20% for both). So let's exploit these strengths.
Broadside weapons:
I consider broadside weapons secondary to front weapons on Garuda, explaining the non-long guns pick:
- Mandate will benefit from electric status and help building it up -which can be long on some ennemies.
- Faule are great to rely on piercing asset, but remember they're very close range tool and are likely to be barely used: purely defensive tools.
- Basilisk as a good 3rd option for piercing culverins.
Rear weapons:
Nashkar are picked upon the assumption you don't use rear weapons but for retreat tactics: therefore, heal can be usefull.
Aux weapons:
- The Eye of Heaven is defenitely the more suitable solution for its long range as a mortar, and benefiting from electric status improvement.
- Plaguebringer springloader works great if you seek for a bit more defense.
Furniture:
Teuling's guidance has become a standard but I expect Scoping Station to propose a good alternative. The other furnitures are picked to optimize synergy between pierce and electric status, so not much to say about it.
Hull:
More flexible options, according to your gameplay style:
- Oath is the DPS oriented choice, as long as you can activate its perk with surrounding weak "minions" targets.
- Black Prince synergizes very well with Garuda's defensive perk.
- Tanasha is a must have against any "strong with status" ennemy (Hello Vik' !)